Big Run Studios
As the Director Of User Experience, for the start-up Big Run Studios. I personally designing the UX/UI for the breakout title Blackout Bingo! I systematized the UX and UI style for all Big Run Studios’ game IP which we implemented across 5+ games leveraging a team of 5 of designers out of Argentina that I managed and cultivated remotely.
With each game being so bite-sized and launching 5 games in under a year, my goal was to have the UX and UI very consistent throughout the Big Run Games to make extremely rapid production possible. That style continues to be implemented in the games they develop today.
Big Run Studios was a start-up that focused on making bite-size games that we published with Skillz (a mobile gaming platform that offers a central portal for watching, discovering, and competing in mobile games).
Tools
Unity, Figma, Photoshop, Illustrator, Unity, JIRA, SourceTree
Platforms
Android, iOS
Farm Sweeper is a casual mobile title developed by Big Run Studios that blends approachable puzzle mechanics with a cozy, farm-themed world. As UX Director, I led the experience design from concept through launch, defining the core player journey, interaction patterns, and UI systems that balanced clarity, charm, and long-term engagement. I partnered closely with game design, art, and engineering to translate early prototypes into a polished, scalable UX, establishing standards that supported rapid iteration while maintaining a consistent player experience across features and live updates.